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Designing a full-sized game for a five-inch screen isn’t just about shrinking...

https://emilyscoolnews.urbanvellum.com/posts/what-does-48-dp-touch-target-mean-in-real-pixels

Designing a full-sized game for a five-inch screen isn’t just about shrinking everything down. It’s about prioritizing what really matters. Touch-first controls need to feel natural and easy to use

Submitted on 2026-10-06 07:06:17

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