Designing a full-sized game for a five-inch screen isn’t just about shrinking...
https://emilyscoolnews.urbanvellum.com/posts/what-does-48-dp-touch-target-mean-in-real-pixels
Designing a full-sized game for a five-inch screen isn’t just about shrinking everything down. It’s about prioritizing what really matters. Touch-first controls need to feel natural and easy to use